/**************************************************************************** Gameplay --> GameTasks header file ****************************************************************************/ #ifndef Gameplay_GameTasksSM_H #define Gameplay_GameTasksSM_H #include "ES_Framework.h" // typedefs for the states // State definitions for use with the query function typedef enum { CollectBalls, DumpRecycling, DumpTrash } GameTasksState_t; // Public Function Prototypes ES_Event_t RunGameTasksSM(ES_Event_t CurrentEvent); void StartGameTasksSM(ES_Event_t CurrentEvent); GameTasksState_t QueryGameTasksSM(void); uint16_t QueryBeaconRearFreq(void); void SetBeaconRearFreq(uint16_t NewFreq); #endif /* Gameplay_GameTasksSM_H */